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Updated in [July 25th, 2023]
This course provides a comprehensive introduction to Substance Painter 2 for all levels. Participants will learn the basics of Substance Painter 2 through a simple low Rez flying saucer model, including baking out maps and applying base color through fill layers. They will also learn how to manipulate masks to control how colors are displayed, as well as how to build their own unique Smart Materials from scratch and combine them with existing smart materials. Additionally, the course will cover opacity and emissive texture maps and how they plug into Unity and Iray, as well as the export texturing process and how to plug in all the materials generated from Substance Painter into Unity 5. Finally, participants will receive a crash course into Substance Painter's built-in renderer Iray and learn how to generate a high quality render in a short amount of time. Through the use of a low rez and high rez sci-fi helmet model, participants will gain a strong foundation to texturing in Substance Painter 2.
Course Syllabus
Introduction to Substance Painter and Basics
Sci Fi Helmet
Creating Cybernetic Eye
Iray