❗The content presented here is sourced directly from Udemy platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.
Updated in [July 25th, 2023]
This course provides an in-depth look at how to create a procedural brick wall in Substance Designer 5. Students will learn how to create a base height map with a sculpted feel, as well as how to create a normal map to make the bricks look realistic and organic. Additionally, students will learn how to create a color mask from the heightmap and use it to create multi-colored bricks. The course will also cover how to build up the diffuse map by stacking up layers of dirt and details, and how to create a mossy effect in between and overgrowing the bricks. Finally, students will learn how to create the roughness and metallic map, and how to polish the final texture and render it in Marmoset Toolbag 2.
Instructor Emiel Sleegers is a self-taught 3D artist from the Netherlands. He has been teaching himself 3D art for the past 3-4 years and has worked as a freelance artist on numerous unannounced projects. He is passionate about 3D art and enjoys sharing his knowledge with others.
Course Syllabus
Overview of the Interface and Understanding Normal and Heightmaps
Refining our Materials and Finalizing Details