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Updated in [July 25th, 2023]
This course provides an overview of 3DSMax 2016 and Substance Painter for Videogame Production. Students will learn the basics of 3Ds Max, including how to model and unwrap efficiently, and how to create textures as close to photo realism as possible with Substance Painter. Additionally, students will learn how to use Marmoset Toolbag 2 to create renders, and how to post process those renders in Photoshop. It is important to note that the modeling part of the tutorial makes heavy use of the "chamfer" modifier, which is only available in 3Ds Max 2015 and 2016. If students have an older version of 3Ds Max, they can instead use a third party modifier called "quad chamfer".
Course Syllabus
3Ds Max 2016 - Basics & Beyond
AKM - 3Ds Max 2016 - Modeling
AKM - 3Ds Max 2016 - Unwrapping
AKM - Substance Painter - Texturing
AKM - MarmoSet Toolbag 2 - Rendering