Texturing Models for Videogames in 2020 Retop UVs & Baking

Course Feature
  • Cost
    Paid
  • Provider
    Udemy
  • Certificate
    Paid Certification
  • Language
    English
  • Start Date
    2021-01-08
  • Learners
    No Information
  • Duration
    No Information
  • Instructor
    Digital Art HQ School
Next Course
4.0
130 Ratings
Gain an introduction to Texturing Models for Videogames in 2020|Retop, UVs & Baking
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Course Overview

❗The content presented here is sourced directly from Udemy platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.

Updated in [July 24th, 2023]

This course focuses on teaching the process of creating and texturing 3D characters for mobile and desktop games. The course instructor uses Blender for retopology (creating a new, clean mesh over an existing one), and Substance Painter for texturing. Here are the main topics and concepts covered in the course: Character Creation Fundamentals: The course starts with the basics of character creation, providing a foundation for those new to 3D modeling and texturing. Retopology in Blender: Retopology is an essential step in creating optimized and clean 3D models. The instructor teaches how to perform this process using Blender, which involves creating a new topology suitable for games. UV Unwrapping: UV unwrapping is the process of flattening the 3D model into a 2D representation, allowing for proper texture mapping. Students will learn how to create efficient UV layouts for their characters. Baking: Baking is a technique used to transfer details from a high-poly model (e.g., sculpted model) to a low-poly one (e.g., the retopologized model). This process is essential for creating visually detailed characters without sacrificing performance. Texturing with Substance Painter: Substance Painter is a popular software used for creating high-quality textures. The course covers how to use this tool effectively to add realistic and visually appealing textures to the character. Workflow Tips and Shortcuts: Throughout the course, the instructor shares tips and shortcuts that can speed up the workflow and improve efficiency. Character and Texture Artist Growth: The course aims to help students grow as 3D character and texture artists, providing them with the necessary skills to create game-ready characters independently. Instructor Support: The instructor offers support throughout the course, allowing students to seek help and guidance when facing challenges or issues. The course emphasizes hands-on learning, as students will be creating a character from scratch and going through each step of the process. By the end of the course, students should have a good understanding of character texturing for video games and be equipped with practical skills they can apply to their own projects. As a disclaimer, please note that the course was specifically advertised for 2020, and some software or techniques mentioned might have evolved since then. If you're considering taking the course, it's a good idea to check for any updates or newer versions of the software tools used.

Course Syllabus

Retopology

Uvs and Baking

Texturing

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