Learning Substance Painter From Beginner to Advance

Course Feature
  • Cost
    Paid
  • Provider
    Udemy
  • Certificate
    Paid Certification
  • Language
    English
  • Start Date
    2021-06-01
  • Learners
    No Information
  • Duration
    No Information
  • Instructor
    Sean Fowler
Next Course
4.1
1,911 Ratings
Learn Substance Painter from Beginner to Advance in this comprehensive course! Gain a fundamental understanding of texturing 3D characters using the popular software Substance Painter 2021. Whether you're a first-timer or an experienced user, this course has something for everyone. Start with the basics of Substance Painter and its UI, then progress to creating custom fabric materials and mastering fill layer texturing. Explore the importance of masks and geometry masks, learn about emissive effects and opacity for glass and hair, and even discover techniques for creating hair textures in ZBrush. By the end of this course, you'll have a strong foundation in 3D texturing and Substance Painter. Don't miss out on this opportunity to enhance your skills!
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Course Overview

❗The content presented here is sourced directly from Udemy platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.

Updated in [September 27th, 2023]

What does this course tell?
(Please note that the following overview content is from the original platform)Hello and Welcome to: Learning Substance Painter 2021In this course you will gain a fundamental understanding in texturing 3D characters for all levels and to do this we will be utilizing the popular texturing software Substance Painter 2021To that end we will be suppling you a starter model for beginners and as you progress later a full Cyberpunk Character model yours to learn and practice texturing withFor the first timer users we do have a optional beginner level section for all to participate to go over all the basic of substance painter along with a beginner level model for you to work with to learn the softwareWell Go over:Basics of Substance Painter and its UITexturing 3D objects and CharactersLearn to create your own fun custom fabric material to be reused as you see fitGoing over the basics of Fill Layer Texturing vs Paint LayersUnderstanding Smart Materials vs Materials through your workflow of texturingComprehending the importance of Masks Vs Geometry MasksLearn Emissive EffectsUnderstanding Opacity for both glass and hairGoing over a easy yet effective skin templates from scratchExpediting our workflow by re using our created materials across different UV mapsDemonstration in how we prepare our model with UVing for context and understanding the 3D texturing workflowInaddition to this we demonstrate how we prepare our models by demonstrating how we UV and export out for Substance Painter using Maya so context of the production workflow in 3Dtexturing can be better understood As well as demonstrations of our techniques in creating our hair textures in zbrushThis course is a continuing series of courses dedicated assisting those with an interested in learning and practicing new texturing techniques through this powerful texturing softwareBy the end of this course I am confidant you will have a strong foundation of understanding in 3D texturing and Substance Painter
We considered the value of this course from many aspects, and finally summarized it for you from two aspects: skills and knowledge, and the people who benefit from it:
(Please note that our content is optimized through artificial intelligence tools and carefully reviewed by our editorial staff.)
What skills and knowledge will you acquire during this course?
During this course, the learner will acquire the following skills and knowledge:

1. Understanding the basics of Substance Painter and its user interface.
2. Texturing 3D objects and characters using Substance Painter.
3. Creating custom fabric materials for reuse.
4. Differentiating between Fill Layer Texturing and Paint Layers.
5. Understanding the concept of Smart Materials and Materials in the texturing workflow.
6. Comprehending the importance of Masks and Geometry Masks in texturing.
7. Learning about Emissive Effects in texturing.
8. Understanding Opacity for glass and hair textures.
9. Creating skin templates from scratch.
10. Reusing created materials across different UV maps to expedite workflow.
11. Demonstrating the process of preparing models with UVing for better understanding of the 3D texturing workflow.
12. Demonstrating the techniques of creating hair textures in ZBrush.
13. Gaining a strong foundation in 3D texturing and Substance Painter.

By the end of the course, the learner will have acquired the necessary skills and knowledge to confidently texture 3D characters using Substance Painter.
Who will benefit from this course?
This course will benefit individuals who are interested in learning and practicing new texturing techniques using Substance Painter 2021. Specifically, it will be beneficial for:

1. 3D Artists and Animators: This course will provide a fundamental understanding of texturing 3D objects and characters, allowing 3D artists and animators to enhance their skills and create more realistic and visually appealing models.

2. Game Developers: Substance Painter is widely used in the game development industry for texturing game assets. This course will equip game developers with the necessary knowledge and skills to create high-quality textures for their games.

3. Graphic Designers: Graphic designers who work with 3D models can benefit from this course as it will teach them how to texture their designs using Substance Painter, adding depth and realism to their work.

4. Students and Beginners: The course offers an optional beginner level section, making it suitable for students and beginners who have little to no experience with Substance Painter. It provides a comprehensive introduction to the software and guides learners through the basics of texturing.

5. Professionals in the VFX Industry: Substance Painter is widely used in the visual effects industry for texturing and shading. Professionals working in VFX can enhance their skills and stay up-to-date with the latest techniques by taking this course.

Course Syllabus

Introduction and Learning the Basics of Substance Painter

Section 2: Cyberpunk Girl - Jacket and Shirt

Section 3: Pants and Shoes

Section 3: Hair

Section 4 Face and Rendering

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