Sculpting for Game Environments in Zbrush and UE5

Course Feature
  • Cost
    Free
  • Provider
    Udemy
  • Certificate
    No Information
  • Language
    English
  • Start Date
    2022-07-02
  • Learners
    No Information
  • Duration
    No Information
  • Instructor
    UNF Games
Next Course
4.6
964 Ratings
This course will teach you how to use Pixologic Zbrush to add detail to game assets used in Unreal Engine 5. Zbrush is the industry-leading sculpting tool for 3D computer graphics, and it's the secret behind the best-looking games. You'll learn the most common but useful sculpting techniques, such as the Trim brushes and using Alphas, and how to export your Unreal Engine assets into Zbrush. You'll also learn how to import Zbrush 3D assets into Unreal Engine 5, and how to use UVMapping and modeling tools inside Unreal Engine 5. By the end of this course, you'll be confident using Zbrush to create environmental effects for 3D assets and bring them to life in Unreal Engine 5.
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Course Overview

❗The content presented here is sourced directly from Udemy platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.

Updated in [July 14th, 2023]

This course provides an overview of the use of Pixologic Zbrush to increase detail into game assets used in Unreal Engine 5. Students will learn the most common but useful sculpting techniques such as the Trim brushes, using Alphas and much more. They will also learn how to export their Unreal Engine assets into Zbrush, import Zbrush 3D assets into Unreal Engine 5, and use UVMapping and modeling tools inside Unreal Engine 5. By the end of the course, students will be confident using Zbrush to create environmental effects for 3D assets and bring them to life in Unreal Engine 5.

Course Syllabus

Creating a Detailed column with Zbrush

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